Castle Hoppers
Remake the gameplay of a classic arcade game Frogger within one week, utilizing only premade art, sound assets, and basic Unity shapes, focusing on replicating the core gameplay mechanics rather than the visuals.
Project Type
Individual Project
Platform
PC
Engine
Unity
Gameplay Transformation
Initially, my goal was to blend the mechanics of Frogger and Tapper, two classic arcade games. However, I encountered difficulties in integrating Frogger's obstacle-dodging gameplay with Tapper's collection-based system. This led me to pivot the concept and reimagine Frogger as a multiplayer game. In this version, a second player takes on the role of launching monsters to hinder the main player’s progress toward the castles. To maintain balanced gameplay, the second player can only deploy up to two monsters at a time. If the main player is struck by a flying monster, they are pushed back by one unit.
During playtesting, I discovered that crossing the road and navigating the clouds to reach the castles remained overly challenging for the main player. To address this, I’m considering adding adjustable difficulty levels or reducing the number of obstacles to enhance the overall gameplay experience.
What I've learned:
Efficient Version Control: Learned to manage file locking and checkouts effectively using Perforce, ensuring smooth collaboration.
Understanding Core Systems: Gained deeper insight into game mechanics by breaking down systems like movement, collisions, and scoring.
Innovating with Classic Mechanics: Introduced a second-player enemy, adding a fresh twist to familiar gameplay.
The Power of Early Playtesting: Discovered how playtesting refines difficulty and balances player engagement across skill levels.
Sound Design Matters: Realized how effective audio enhances immersion and elevates the overall experience.
Demo
Built in Framer
Created by Chih I Chou @2024