Clowning Around
This is a world build for Building Virtual Worlds Round 3 at CMU Entertainment Technology Center. This is my first time using the 3D Rudder. Within one week, we created a two-player unicycle racing game. Players use the 3D Rudder to move forward and navigate through various wind zones while maintaining balance. The player who reaches the finish line first wins.
Project Type
Team Project of 5
Platform
3D Rudder
Engine
Unity
Role(s)
Programmer
Video Demo
Design Objectives
Create a multiplayer experience where more than one guest can play simultaneously, and the total experience lasts no more than 2 minutes. The key focus areas were:
Weird Platforms: Exploring unconventional platforms for interaction.
Scoping & Time Management: Delivering a complete experience within a one-week timeline.
Multiplayer: Ensuring the experience is enjoyable for multiple guests in a short window.
Challenges
Movement Adjustment: The 3D Rudder’s movement differs from the Xbox controller’s joystick, requiring adjustments to the trigger sensitivity.
Balance vs. Movement: Initially, I used pedaling for movement, but it caused a loss of balance. I switched to using left-right tilt for balance and a forward vector for movement.
Game Interactions: The original plan was to use balloons for player interference, but due to time constraints, we added only wind zones. More interactions and mechanics to help trailing players catch up should have been included.
My Contributions
Designed and implemented the input system using the 3D Rudder to control movement and balance.
Developed particle systems for wind effects and sweating to enhance immersion and visual feedback.
Fine-tuned the balance mechanics to ensure smooth control and realistic gameplay interactions.
Applied rapid prototyping to refine player movement and balancing, ensuring a responsive and engaging experience.
Character Movement
Wind Effects
Balance & Fall
What I've learned:
Device inputs don't always work as expected; hands-on experience is necessary to understand how they function.
Simple games can be made exciting through multiplayer competition or cooperation.
In a short timeframe, team cohesion tends to be stronger, minimizing conflicts.
Scope management is crucial when working under time constraints.
Gallery
Built in Framer
Created by Chih I Chou @2024