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Blog
Insights and thoughts on Game Design.

Why Hollow Knight Is My Favorite Game
What a masterpiece taught me about making games worth remembering
Apr 30, 2026

Why 2 AM Decisions Are Always Wrong?
How deadline pressure destroys your judgment
Apr 16, 2026

Making Room for Wonder
What Split Fiction taught me about creating space for surprise
Mar 26, 2026

Why Do Games Take Control Away at the Most Important Moments?
What I learned about cutscenes, player agency and responsibility
Feb 19, 2026

What I Learned Designing for VR That Desktop Games Never Taught Me
Why great VR interaction design is about doing less, not more
Feb 5, 2026

How Do I Know When to Let Go of an Idea, and When to Keep Iterating on It?
A reflection on iteration, failure, and decision-making in game design.
Jan 22, 2026
Built in Framer
Created by Chih I Chou @2024