WAA!FFLE
This is a world build for Building Virtual Worlds Round 1 at CMU Entertainment Technology Center. This project uses an adaptive controller to simulate making pancakes. After a tutorial, players realize they’ve been abducted by aliens and must follow their instructions to make another pancake—or face the consequences!
Project Type
Team Project of 5
Platform
Adaptive Controller / PC
Engine
Unity
Role(s)
Programmer
Design Objectives
Our team was tasked with designing a physical interface and a 3-5 minute digital 3D experience using the Microsoft Adaptive Controller + Kit and Unity. The key focus areas were:
Creativity and Functionality: Designing an intuitive interface that guests could easily master in minutes.
Satisfying Interest Curve: Ensuring the experience gradually increased in complexity to keep players engaged.
Playtesting and Feedback: Incorporating feedback from faculty and other teams to refine the design.
Balance of "Weird": Adding creative elements without overwhelming the experience.
My Contributions
Developed scene transitions, animations, and portal mechanics
Designed the input system for player interactions, including simulating the motion and quantity control for squeezing syrup using axis input
Integrated audio and implemented camera functionality
Pouring Animation 1
Pouring Animation 2
Squeezing Syrup
Sprinkle Toppings
What I've learned:
Merging the project early ensures enough time for debugging and playtesting
Managing scope effectively is critical to project success
UI design significantly impacts the overall gameplay experience
Using Perforce greatly streamlined the merging process
Gallery
Built in Framer
Created by Chih I Chou @2024